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Showing posts from November, 2006

It's Thanksgiving

can't get anything done

List:

Wii: Beautiful, Quiet, Small, Affordable. Wii-Sports: Fun, Family-Friendly, Shallow & Deep Wii-Zelda: Awesome, but as long as I can watch my sister beat the 1rst & 2nd Dungeon Bosses without dieing, I say it's too easy. Cowboy Bebop: An engaging anime that seems to critically reflect on every damned thing you could think of in terms of Science Fiction, Noir, Fantasy, Western, Horror, Philosophy, Action, and Martial Arts. Lots of further reading recommended. Term Papers: !@#$#@!$!!!!

UCLA Police Taser Student in Library

For for some basic information of what happened (very basic), see the UCLA newspaper site: http://dailybruin.ucla.edu/news/articles.asp?id=38958 also: http://dailybruin.com/news/articles.asp?id=38960 In any case, whatever your thoughts on the actions of student, this is a disturbing scene to watch.

A Romantic Reflection of the PoMo Sensibility

Post-modernism begins with the death of the individual subject. There are no longer boundaries between real and unreal, or between objective and subjective; the possibility arises that there is nothing beyond the simulacrum--no original and no history. This is the freedom of multiplicity. But if we fear the loss of subjectivity and cling to the religious faith of the ghost in the shell (if we posit a singular notion of consciousness tucked away in that head of ours), we will experience greater and greater fragmentation, nihilism and madness. On the other hand, if we embrace the sea of information and the multiplicity and interconnectedness of all things, we will be able to move into something postmodern and posthuman. Instead of dated concept of I doubt; I think; therefore I am, Ghost in the Shell gives an answer to our outdated modern assumptions: we can embrace the postmodern world and become one with it. And it is this sensibility of post-modernism that I will seek to deny.

The Problem of Nostalgia

You know...sometimes that "problem of nostalgia" isn't quite a problem. What does that mean for nostalgia? Can we call it nostalgia if it isn't problematic? Whatever it "is," I'm glad it's not problematic.

Death and Virtual Reality

One of the things I've been thinking about is the problem with policing on-line (virtual worlds). First, should they be policed. I guess before that you have to admit that some "place" exists in which crime can take place. I'm sure you've all heard of the scams in the online world Second Life. Maybe not. The point is that people are making (real) tax-free money by tricking others. For now, there are no rules that ban this type of activity. Another different yet similar case I present below: In the MMORPG (mass mulitplayer online role-playing game), World of Warcraft, there have been in-game (virtual) funerals commemorating real-life people. Of course, this has been happening since the days of EverQuest (the 1990's World of Warcraft), and before; marriage, funerals, birthdays, etc.... What makes this event so hilarious and yet disturbing (though there are times where it's only hilarious), is that a large group of players (a guild) attacked everyone duri